Resources

New to ultimate?

Ultimate is a fast, non-stop, self-officiated team sport played with a flying disc — think the flow of soccer, the passing of football, and the spirit of a pickup game. Here's everything you need to show up to your first practice ready to play.

Ultimate in 10 simple rules

Adapted from USA Ultimate's official summary.

  1. 01

    The field

    A rectangle 70 yards long by 40 yards wide, with a 20-yard end zone at each end.

  2. 02

    Starting play

    Seven players per side. Each point starts with both teams on their end-zone line; the defense throws ("pulls") the disc to the offense.

  3. 03

    Scoring

    Catch a pass in the opponent's end zone to score. Teams switch direction, and the team that scored pulls to start the next point.

  4. 04

    Moving the disc

    Advance by passing in any direction to a teammate — you can’t run with the disc. The thrower has ten seconds to throw (the "stall count").

  5. 05

    Change of possession

    An incomplete pass, drop, throw out of bounds, block, interception, or stall-out is a turnover — the defense immediately becomes the offense.

  6. 06

    Substitutions

    Players come on and off after a score or during an injury stoppage.

  7. 07

    Non-contact

    Players must avoid physical contact. Picks and screens are not allowed.

  8. 08

    Fouls

    Contact that affects the play is a foul. Play continues or is re-done depending on the call.

  9. 09

    Self-officiating

    There are no referees. Players make their own foul and line calls and resolve their own disputes.

  10. 10

    Spirit of the Game

    Competitive play is encouraged — but never at the expense of respect between players, the rules, and the basic joy of playing.

The basics at a glance

7 v 7
players on the field per team
70 × 40
yard field, with 20-yard end zones
10 sec
to throw before a stall-out
0 refs
self-officiated, on your honor

The three throws to learn first

01

Backhand

The most natural first throw. Step across your body and release with a snap of the wrist — like skipping a stone.

02

Forehand (flick)

Thrown from your throwing-hand side with a two-finger grip. Your essential second throw; it takes practice, then clicks.

03

Hammer

An overhead throw that flies upside-down over the defense. A handy trick once you’ve got the basics down.

Words you'll hear on the field

Pull
The throw that starts each point.
Handler
A player who mostly throws and runs the offense — like a point guard.
Cutter
A player who runs to get open and catch passes downfield.
Cut
A sharp change of direction to lose your defender.
Huck
A long throw down the field.
Layout
A full-extension diving catch or block.
Get a D
To make a defensive block.
Turnover
Any change of possession.

Your first practice

Come as you are. There's no tryout to just come learn and play — here's what to bring.

  • Cleats (soccer or football cleats work — no metal spikes) or just sneakers to start
  • A water bottle
  • Weather-appropriate athletic clothes
  • A 175-gram disc if you have one (the Discraft Ultra-Star is the standard — we’ll have extras)
  • Sunscreen — it’s an outdoor sport
  • A willingness to run around and have fun

It's competitive — but never at the expense of respect and the joy of play.

That idea — Spirit of the Game — is what makes ultimate different. There are no referees; players call their own fouls and settle their own disputes, even at the highest levels. It's a big part of why it's such a welcoming sport to pick up.

Are you a parent? A page just for you is on the way. In the meantime, the interest form is the best place to start.